Aims
and Context
For
my FM3 creative project I’m going to produce a short film, called ‘Obsessed’.
The genre is Film Noir with elements of Thriller and I intend to use the codes
and conventions. This is to appeal to my target audience of males and females
aged around 15 to 25 who will be categorised as a mainstream audience.
My
aim will be to introduce the learning about the creation of meaning by the five
micro-features (Mise-en-scene, cinematography, sound, editing and narrative)
developed in FM1 to explore the codes and conventions of Film Noir. I will be
using these codes and conventions of both the thriller and the film noir genre
in order to achieve creating a tense and enjoyable cinematic experience for the
audience. By creating an anti-hero as a protagonist there are elements of
an enigma throughout the film, as the audience will be wondering, almost
in fear, what the protagonist will do next. Similarly to David Fincher's 'Fight
Club' 1999 the protagonist will be causing conflict and disruption in the
equilibrium so that the audience can see how much damage he causes and they see
how much he needs to be stopped.
In
order to assist with this project I have been studying films which have used
experimental narrative methods, such as ‘Buffalo 66’ 1998 directed by Vincent
Gallo and ‘Fight Club’ 1999 directed by David Fincher, and Film Noir films,
such as ‘The lady from Shanghai’ 1947 Orson Welles and ‘Psycho’ 1960 directed
by Alfred Hitchcock.
I
intend to direct, edit, write and manage sound on this piece and I have used
the directing styles of Alfred Hitchcock as an influence for my directing
style.
·
Mise-en-scene
A clock, a knife, a chair, an
empty car park, photographs of rose, a television, mobile phones, light
room(Rory’s house), Dark room (Mickey’s house) Black and dark clothes(Mickey),
Light clothes (Rory), girly clothes(Rose).
·
Cinematography
High angle shots, low angle
shots, tracking shots, point of view shots, close ups, long shots, extreme
close ups, mid shots, steadicam.
·
Editing
Fast paced editing, slow paced
editing, shot reverse shot, continuous editing, cross cutting editing,
flashback sequence.
·
Sound
Diegetic dialogue, non-diegetic
music, no-diegetic sound effects (items dropping, clocks ticking)